Originally Posted by Zenese
- At least at the current level cap, it doesn't really feel like different character classes feel very different. You have a general division between spellcasters and melee, both of which will just spam their 1-2 different attacks round after round. I seem to remember DOS2 did a great job of making melee fighters feel interesting by giving them a wide variety different attack types that could cause different status effects. At the moment I can't really say there's any meaningful different between how I play a wizard character or a cleric, especially since all classes can pretty much use all items.
I agree on this, but I think main reason why DoS is more interesting here is due to possibility to do multiple actions ( even attack actions ) in one turn, which itself give more room for tactical decisions. Many useful actions ( enrage, haste, teleport) can be used instead of one attack, and you still get 2-3 attacks. But that require departure from DnD rules, and I doubt it is easy to implement

Originally Posted by Zenese
- The frequent missing is a definite issue, and I'm struggling to come to grips with why I'm finding it so much frustrating here than in other similar games. I fully understand why this makes sense in the context of 5e rules, but from a gameplay enjoyment perspective it's a definite negative.
I agree, and I posted suggestion how this could be solved fairly easy, without any impact on 5e rules ( ie, AC and modifiers will have exactly same effects )