idk - respectfully op, but my interpretation of the feedback in these community spaces largely has been calling for more DND'ness and less DOS'ness in the current hybrid combat system that bg3 presents. and frankly, the limited number of actions and lower dmg/chance to hit rolls are inherently a part of low-lvl dnd (altho i agree it can be frustrating and feel constraining at times lol) and larian has already made adjustments here to favor the player so idk how much further they really should be going. i agree with what max said above - increase the party size to give the players more tools to solve all encounters (combat, social, exploratory, skill-based, etc) would go a long way in compensating for some of the limitations of low-lvl dnd, but given larians lack of communication on this topic (or in general lately, tbh) idk what or when to expect adjustments in this area.

i do think that toggles/sliders for some game features youve cited here and for other adjustable options could be a feasible 'fix' that would address and solve a variety of player concerns, but we'll have to see if this feedback garners the studios attention and if they consider it to be worth the resources/investment