Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#752516 21/01/21 06:38 PM
Joined: Jan 2021
F
Ferros Offline OP
journeyman
OP Offline
journeyman
F
Joined: Jan 2021
I think the enemy NPC AI needs to have a different reaction when all players are out of sight in combat. Currently, if the enemy NPCs can't see any players, they essentially just skip their turns. This make stealth an overpowered ability in combat, where you move slightly to fire a ranged attack, move back to a position out of enemy sight, use hide as a bonus action, and then every enemy skips their turn. Rinse and repeat until all enemies are dead.

This allows for a single character in combat to kill a whole group of enemies, often without getting attacked a single time. Instead, if they can't see any players on the start of their turn, the AI should have enemy NPCs either move in the direction that they last saw a player, or seek cover themselves. This better reflects how someone would actually respond when the person they are fighting seeks cover, by either attempting to pursue them, or by getting out of attack range themselves.

Joined: Sep 2020
old hand
Offline
old hand
Joined: Sep 2020
Agreed. The idiot AI is just depressing.

Joined: Dec 2020
B
enthusiast
Offline
enthusiast
B
Joined: Dec 2020
Yes, moving (cautiously: advatage on perception maybe?) towards an unseen attacker would be good. Also, being able to see vision cones (to the pixel) is a bit unreasonable - there should be some degree of uncertainty about what an NPC can actually see, especially for a large number...and listening as part of percepton seems to be largely ignored. If listening is being used, I haven't really noticed this if so. if you sneak, you seem to be be able to go right behind someone (to shove them of course wink provided no vision cone intersects with you or a party member. I have moved my entire pay behind 1 character who just stood there...and I had a fighter wearing plate armour hehe

Joined: Nov 2020
Location: Austria
member
Offline
member
Joined: Nov 2020
Location: Austria
Originally Posted by booboo
Yes, moving (cautiously: advatage on perception maybe?) towards an unseen attacker would be good. Also, being able to see vision cones (to the pixel) is a bit unreasonable - there should be some degree of uncertainty about what an NPC can actually see, especially for a large number...and listening as part of percepton seems to be largely ignored. If listening is being used, I haven't really noticed this if so. if you sneak, you seem to be be able to go right behind someone (to shove them of course wink provided no vision cone intersects with you or a party member. I have moved my entire pay behind 1 character who just stood there...and I had a fighter wearing plate armour hehe

Listening as part of perception is not used, because the game engine has no concept of sound.
See also the threads about the spell "Silence".


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5