- Gamedesign & Balance : I am really sad of what is happening to crossbow, bow and light crossbow in the game. I Would have prefered more differences between them, something like : Bow = normal damage, crossbow = increased damage but one bonus action to reload, light crossbow = far less damage but only takes a bonus action to shoot. And also, a specific ranger sub-class to gain bonuses on these.
- Gamedesign & Balance : Limiting the "camp for the end of the day & sleep" action !!! This needs a serious nerf, that easily kill the immersion and difficulty by pressing long rest too often. A lot of player are agree on this on your forum, please listen to us, may be you already had the idea of nerfing it and was it just a test ?
--------- FOOD REWORK ---------
Keep in mind this is a personal idea. I am of one of those who love the pre-buff moment before a fight (contributing to make the tension grow !), there is not much of these in the game already and i would like the food to be the items that helps you to achieve that. ofc i know some of you might not be agreeing with this. It's just a suggestion of a rework, based on some mods i did and some old school "paper and dice" Role playing game i ve experienced.
Here is an exemple of what the food buff would look like to me, but feel free to correct me with more realism/logic
Exemples (It's made in a hurry, just to have the big idea) :
Salmon : +1 Intelligence [20 turns]
Grilled Salmon : +1 intelligence, +1 Wisdom [40 turns]
Salmon Skewers : +1 intelligence, +1 Wisdom, +6 hp [40 turns]
Salmon Pie : +1 intelligence, +1 Armor, restore a spell slot I. [60 turns]
Salmon meuniere : +2 intelligence, +1 Wisdom, +10 hp, restore a spell slot II. [60 turns]
Dried pork sausage : +1 strength [40 turns]
Dried spicy pork sausage : +1 strength, +1 dexterity [40 turns]
Grilled pork Ribs : +2 strength, +6hp [40 turns]
Pork ham sandwich : +1 strength, +1 dexterity, +6hp, restore a Superiority Die. [60 turns]
Bread : +10hp [20 turns]
SourDough Bread : +10hp, Speed +3m, +1 Armor [40 turns]
Butterbun : +10hp, +2 Armor [40 turns]
Milk : Speed +3m [40 turns]
Honey Milk : Speed +3m, Bonus Action +1, +1 Armor [60 turns]
Biere : Silence resistance + 50%, cold/chill resistance +20%, drunk status, +1 HP Regen, [20 turns]
Water : +0.5 HP Regen [20 turns]
SourceWater : +0.5 HP Regen, +6hp [40 turns]
Lemon Juice : +1 HP Regen, restore a spell slot I [20 turns]
I believe a lot of people on the forums would support changes to crossbows and long rest.
The food buffs are mostly equivalent to gaining 4 levels, which would remove difficulty from combat.