Originally Posted by nation
idk - respectfully op, but my interpretation of the feedback in these community spaces largely has been calling for more DND'ness and less DOS'ness in the current hybrid combat system that bg3 presents. and frankly, the limited number of actions and lower dmg/chance to hit rolls are inherently a part of low-lvl dnd (altho i agree it can be frustrating and feel constraining at times lol) and larian has already made adjustments here to favor the player so idk how much further they really should be going. i agree with what max said above - increase the party size to give the players more tools to solve all encounters (combat, social, exploratory, skill-based, etc) would go a long way in compensating for some of the limitations of low-lvl dnd, but given larians lack of communication on this topic (or in general lately, tbh) idk what or when to expect adjustments in this area.

i do think that toggles/sliders for some game features youve cited here and for other adjustable options could be a feasible 'fix' that would address and solve a variety of player concerns, but we'll have to see if this feedback garners the studios attention and if they consider it to be worth the resources/investment

I'm sure that all of us have different things that we consider as issue. Personally I'm new on this forums, but in other forum threads about BG I got opposite impression - that most people are comparing BG3 *unfavorable* to DoS2, meaning they consider DoS2 combat as superior to BG3 combat. That would be "calling for more DOS'ness rather than DND'ness" I guess but , again, it is subjective.

Important point of my suggestion is that it would be OPTIONAL : those more used to DnD rules would not have to use it , while those more used to DoS or other games would have it as an option .

Another important point is that, despite some comments above, it does NOT change fundamental DnD rules - all modifiers, advantages, proficiencies, armor class etc has same importance and effect. It is just the randomness of that effect that is reduced, but all the reasons for you to get more AC or more STR or advantage in combat still remain in exactly the same way as it is now.

Last edited by gmnenad; 21/01/21 10:24 PM.