+1 , i agree that it would make a lot more sense for Astarion to try and reach BG on his own, Wyll to try and fight the goblins by himself, etc. when you refuse them i your party.

Possible solution would be to :

a) write some new dialogue in which you give them convincing arguments as to why they would give up everything and just wait for you somewhere at undisclosed camp location. Disadvantage would be that this messes up other story elements as it would necessitate introducing some greater force or important new narrative element pertaining to the playable character.

b) and this is my preferred solution, simply make them continue their life as any real person would do and make them appear again at later stages in places/situations that make sense, eg Lazael at the bridge with other Giths discussing something about the creche, Astarion either in BG or on the way there or while sneaking into your camp to feed, etc. This would also give players a second shot to reevaluate if they want hese npc's as party members + it would also open up narratives to make it believable that they join you : e.g. if you initially refuse Wylls request to kill the goblins but you meet him again when he's scouting the goblin camp or after you attacked them it gives an opportunity for him to join you again.

As others have said, as of now, it makes absolutely no sense that these NPC's would give up their own resources (i guess they all have a 'life' in the game world , so why would Astarion not simply attempt to travel to BG alone to see if he can find a powerfull cleric or ask one of his friends in BG, same for SH: why wouldn't she simply look for other Shar followers and try to solve her issue with their help, etc. etc.).

If the recruitable NPC's would have been framed as coming from other planes/far away it would make sense to stick with whom they have, given they are supossed to be within reasonable travel limits from where they actually live, have jobs, friends, and what not, it seems a bit unplausible that they're not simply "screw you guys, i'm going home" instead of sticking with people they don't know, nor like , etc.

In general, however, I am worried as this seems to connect to the discussions on day/night cycle and more precisely the immersion killing observation that NPC's don't have a 'real' life on their own but are simple 'living statues' that don't move, eat, drink, work, whatever. Maybe that's to stay true to muh 'TaBlEtOp ExPerIenCe' where NPCs are simple figurines on a map, who knows. I hope this will not be the case in the full release in any case.

Last edited by SerraSerra; 22/01/21 12:31 PM.