Originally Posted by Kadajko
Originally Posted by Ayvah
Originally Posted by Kadajko
It's just more lifelike, nothing is black and white. When a game features alignment, me and the game disagree too often on what is good and what is evil, or if ''good'' is even diserable outcome in the first place.
I think the problem is that often the evil path in games is just doing "evil" things for no reason, just so you can maintain your Team Evil membership card. It's bad roleplaying.

And that happens specifically in games that have objective morality.
Describe what that looks like, so I can be sure I know what we're talking about.