It's cool that you are so passionate about that topic.
But many people bought the game/EA because Larian advertised it with "true DnD" adaptation.
That's what I would like to have, when playing a game called Baldur's Gate 3.
When they add an option: +10 or +20 to hit rolls in the difficulty settings, then you will hit all the time (except when rolling a 1).
They can then add a second option: if dice_roll = 1 then reroll
And viola, you always hit.
For damage they can do the same.
If damage_dice roll <4 (or whatever you don't want to have) then reroll
Or whatever, I can't code 😅
My point is:
Many people want Larian to keep their promise and make a faithful DnD game.
If this does not work for some people (obviously, you being a good example), they should find an easy to implement solution, like Maximuuus, and many other people, including myself, suggested in the forums. And that being something optional.
I understand your ideas for more hits with same average damage should be something you can toggle on/off?
Then yeah, sure, go ahead and promote that idea.