When they add an option: +10 or +20 to hit rolls in the difficulty settings, then you will hit all the time (except when rolling a 1).
They can then add a second option: if dice_roll = 1 then reroll
And viola, you always hit.
For damage they can do the same.
If damage_dice roll <4 (or whatever you don't want to have) then reroll
True, but that would make game easier.
I do not want it easier, it is already easy as it is. I just want it less annoying ( with less misses ). I would even approve change that would reduce misses but make our overall damage lower and game harder - although I know some people would disagree about making game harder, so my suggestion leaves difficulty exactly as it was.
I understand your ideas for more hits with same average damage should be something you can toggle on/off?
Exactly, and in OP I mentioned that it should even be OFF by default - so only those who are annoyed with too frequent misses would use it.