Originally Posted by gmnenad
Originally Posted by DragonSnooz
You want the AI enemy to miss you while you never miss them. So, you want an easier difficulty. I'm sure Larian already has one in their roadmap.

Let's ignore for a moment that it is not true that you never miss with my option ( you still have critical misses, as I showed in previous post ) .

Why is it "easier difficulty" if you miss less, but also do less damage so that your total/average damage over fight is EXACTLY the same ?

But I guess it is already clear from my previous explanations that my option does not change difficulty, so you simply do not want to accept it.


Keep in mind, I'm not doing this to be mean but just realistic. It's okay if you think true-random can be problematic in a video-game setting. But there are other options besides your proposal, such as pseudo-random. There is also the option of looking at the rules and abilities in Dungeons and Dragons and you will find at level 5 and up things change. I don't think it's good to look at BG3's current combat meta (with a level cap at 4, and some tweaks by Larian) and think that is Dungeons and Dragons.

Here's why the difficulty would be changed:
It sounds like you want an easier difficulty because you keep adjusting your proposal as you go. Also, because you want to ignore spells and mechanics in the game that already help you hit more. There are a lot of spells and mechanics in Baldur's Gate 3 (some from Dungeons and Dragons, and some Larian added themselves). That require you to do more than just attack, attack, attack. You don't want to use those and would rather use homogenized damage to whittle at your opponents.

DnD is built around the Dungeon Master and the players being subject to the same rules. By saying that you want only the opponent be subject to true random, you're asking for this balance to be disrupted. That's also why it sounds like you're asking for an easier difficulty setting. One where you don't have to worry about doing anything but chip, chip away.


All that being said, homogenized damage still seems tepid (as discussed before). I don't see randomness as a combat issue at all, there really are other things that need to be addressed to make combat fun.
If Larian goes the route of a homogenized damage setting, they're developing the game and have a right to make that choice.