I'm open to any suggestion on how to improve hit chances - I already said I'm not a veteran DnD player, and still new to BG3, so it is not impossible that I missed something.

But that said, I *do* have large experience in RPG games and I *did* read about choices when creating characters, so I doubt my characters are significantly sub-par.

My own character is a wood elf ranger, with 19 DEX and archery. I also use Astarion as a rogue (19 DEX, fast hands), Gale (18INT), and Laezel (17 STR, GWF and GWM). Out of those only at Laezel I knowingly reduced chance to hit with GWM.

In combat, I always ensure to have advantage when possible (high ground, backstabs etc), and I never attack with disadvantage ( I use Dancing Lights to remove shadows, reposition if under or close etc ). I even tried using Guidance spell to improve hits, but even if it has effect on hit chances (does it?) it is not always possible nor is it valid answer to "interesting fight" if you need actions of two characters to be able to play as normal one.

Is there anything else that influence hit chance? I could not find any spell in BG3 that can reduce enemy armor class for example, and while there are number of useful debuffs ( like Hunters Mark), they tend toincrease damage IF hit, not to increase chance to hit. And while I found few spells that improve attack roll, they are either cumbersome or my characters do not have them.

Last edited by gmnenad; 23/01/21 03:18 PM.