The biggest plot mistake Larian made is starting the game infected by the tadpole. They wanted to create a sense of urgency but now it’s too urgent which makes all the other side quests less important.

But game wise it’s a bad idea because now they are trying to appear urgent but also don’t want players to ignore the other side quests. That’s why we have all these companions who should realistically bail on the player stick around when the player doesn’t actively seek a cure. The plot railroads you to a cure but at the same time Larian wants you to explore.

The plot is bad for a video game, at least this early. It would have been better to slowly ease the tadpole later on once some relationships between the player and companions have developed.

I said Larian should have started the game in the city. Let the player get accustomed to the environment and companions along the way then have the mind flayers attack and abduct them. But it seems Larian is a studio who like to go over the top so here we are.