Originally Posted by gmnenad
Originally Posted by Maximuuus
Not sure but it looks like you just want to reach 100% to hit...

About light yes in D&D characters that can't see in the darkness aren't as proficient in the darkness in combats. Weren't you talking about synergies and strategy ?

Heh, no - I do not need 100% to hit, even DoS2 was not 100%. But hit chance of 75% still would mean I will *miss once on each turn* on average with my 4 characters.
So what I would like, I guess, is that turns where I miss are in minority. That would mean I miss once every 2nd turn or less - otherwise its still 'always miss' annoyance. For that to happen, average chance to hit for each character should be over 91%.

And I like having to use lights, that is about only meaningful synergy so far in BG3, as I mentioned in some of my posts before.

The 75% was an average. If you always attack with advantages you shouldn't have so much misses.
Not more than in a regular XCOM, Wasteland, DoS or any other tactical TB game.
(Creatures AC is also something Larian can tweak a bit)

With more characters in your party those few misses would be less meaningfull. That's one of the reasons I ask for more characters (variety in party composition - see your point about cleric - is another one, faster combats and more AP/round are the last one).

About synergies you're right, that's nearly the only one. In BG3, not in D&D.

Last edited by Maximuuus; 23/01/21 07:23 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus