Woh, so many messages here !

I feel the need to react to a few things some said.

* BACKSTAB : the Backstab added by Larian does not make the game more tactical at all : just more tedious and the 5e rules are not adapted/balanced for any facing/direction/backstab logic. Both you and the enemies can run around you FREELY and backstab every single turn! Backstabbing existed in past versions where running around a target could provoke an Attack of opportunity, which no longer is the case in 5.

So, if you want to, you can move to backstab every turn without much risk : just tedious. I have seen Gnolls move behind me, strike, and then move back in front of me. The notion that this is a cool or tactical addition is an illusion.

* FUN AND OPTIMISATION : I understand making things more streamlined or more fun, I am NOT requesting 100 % 5e rules, BUT many changes are not at all based off making things better. For example, Mirror Image was easy to implement in their engine, but some designer decided to radically change the effect: not more fun nor more streamlined, just a radical redesign for some random unknown whim.

BETTER EXAMPLE : the Wizard's Find Familiar spell is implemented in a way that is NOT fun at all. In 5e, though the Familiar is rather weak, you can cast it as a Ritual (no slot cost) and Wizards do not even need to prepare (but it cost some gold). In BG3, some RANGERS have the benefit of casting Find Familiar as a Ritual. So why not the Wizard? (because design errors: Early Access)

Even in Solasta (which can only use the free license SRD bits of 5e), I am not asking them to 100 % respect the rules : 5e rules are not perfect. But Larian designers should not butcher the rules on a whim without more thought. As far as I know, Larian is the ONLY game studio to have been given the license to use 5e rules (i.e. other games won the right to use the name D&D and Forgotten Realms, but cannot use the full 5e rules).

Last edited by Baraz; 25/01/21 09:47 PM.