[quote=Cerbir]
Dice - It's something that will get better when we can get above level 4. Also I feel they should add humor to low rolls, one of the reasons tabletop DnD is so fun is that bad dice rolls aren't just a bad outcome. Usually something funny and entertaining comes out of it. It would be good for Baldur's Gate 3 to try and capture some of that humor. Also with dice, it's important to keep in mind that the enemy has the same chance to critically miss as we do

I agree, it'd be pretty great to see some of the hijinks that I have heard about coming from a rolling a one.
Having the characters react to it as well would be a nifty little touch as well as I could just imagine the exucses that wyll might come up with or the curses lae'zel would spit for having something like that happen.
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I am hopeful that things will improve past the current lvl cap. However, as things are, and from a tactics players perspective, missing three attacks and getting a
critical miss on the fourth when the percentages are in the 60-80% range is pretty frustrating and depending on the situation, an absolute death sentence.
And while it is true that the same arbitrary shenanigans can bite the enemy just as hard as it tends to bite me at times, it's not good tactics to rely on the dice being more spiteful to the enemy than to you.
Particularly when the initiative rolls are unkind, as one could see the enemy taking several decisive moves possibly even landing a deadly
critical hit or a debilitating spell and taking out key units before you even get the chance to miss your four moves. This is just as true for major assaults as it is for small skirmishes, turning even the best prepared ambushes where I should have a clear advantage into an absolute struggle for my squads survival. And in the aftermath I am faced with the choices of either reloading and hoping that the dice are kinder on the go round or trying to scrape up the exorbitant amounts of gold required to recover from having most of your squad wiped out.
And that's just combat, other things such as charisma or wisdom rolls where I should have a clear advantage... are very much at the mercy of the chaotic whims of the dice.
Example: I am a ranger with reasonable wisdom and a bonus from animal handling and a bonus from an Item I have equipped so, I should be confident in doing a animal handling check instead of praying to rng that I don't get mauled by the poor grief stricken dog or eaten by the very large and venomous spiders.
Granted this all paints a very negative picture so I should like to note that
when everything works, It really does work, and it feels good. Everything from clever assassinations to expertly laid traps and even bold head on attacks are within the realm of tactical viability.
Unless the dice say no.