Some legitimate criticism I saw for bg3 from a friend of mine that I found interesting. The wording might be a bit jumbled, but it was a chat and I didnt want anything to be lost in translation so I simply pasted it here. The main criticism being more telling rather than showing. Quote under the cut:
"i think the whole quest of finding out kagha was a shadow druid was all very “convenient” and kinda boring. Using a child as a morality check of “ohhh look how eViL she is” was just eh... cliché when that’s the literal only thing they really got going for her. I wish there was more buildup and small interactions between the druids and the tieflings, to paint a better picture of the situation when you meet her threatening a child. The initial dialogue at the sanctuary area where the druids scare tieflings off wasn’t really enough...flavor, just context. There’s no idle dialogue between druids and tieflings... it needs some like, “seasoning” in the background showing the tensions. Like, there should be some druids who are against kagha who might sneek extra rations to the teiflings or something. Its all very seperated and feels very weird. Even when you stop the ritual the tieflings just stand there going “this place sucks”.
And then her trunk being labeled “kagha’s trunk” was just conveniently unowned and like just sorta placed carefully in a convenient large open area behind a bookcase with a note that says “hey gamers go to this ugly ass tree in the middle of god damn nowhere swampville” and there you get another convenient note after killing the most annoying ass mephits that says “btw shes a shadow druid!!! Oh nooo!!!”. Like idk if theres a more fun way to take her out that i missed somehow but i would’ve appreciated even just like the extra option of persuasion rolls to convince rath and nettie to unionize the druids to exile her or something. I really hate how everyone at the grove is just “oh sorry i cant do anything except like stand here and complain about halsin being gone to remind you about that quest in your journal :|”. Even zevlor is like... stuck in his cave the whole time, never even talking to a single druid.
I felt like more interest in the whole zevlor and aradin situation then with the druids, and even then it was like, a convenient quest marker. If you defuse the situation aradin tells you about the nightsong. If you punch zevlor aradin tells you about the nightsong. If you punch aradin, you meet him later and... he tells you about the nightsong. So much convenient telling, not really enough showing through context clues the players can piece together on their own."
Just wanted to see everyones thoughts on this, and if it held any ground to others. It lead to an interesting conversation about story telling devices, so I thought i'd share it with the forum.
Last edited by Coltorrence; 24/01/21 05:51 AM.