I got something for you that's called D&D rules + reasonable cutom rules.
1) Remove the highground and backstab advantages and convert them into +2 to attack roll.
This way you can increase your basic %to hit by 10% (average) if you wish.
Of course it require a rework of jump/disengage to become a meaningfull choice.
2) Use the advantage mechanics of D&D.
This way the game is opened to MANY strategies, possibilities, synergies between characters.
You can have an average of +25% on your attack rolls.
3) Then you can also use bless, the usefull spells of clerics and paladins to add another +5-+20%.
(I know, a party of 4 is very limited and we don't have many choices to play with classes we enjoy a little bit less)
10+25+(5-20, let's say 10) = a possible average of +45%
Isn't that enough to you ?
I guess it is.
That's the only solution to increase our control on the %to hit and our tactical choices without creating even greater difficulty problems.
Last edited by Maximuuus; 24/01/21 02:08 PM.