I think this is the time to talk about something Larian added to the game that is not in DnD 5e rules. This something actually increases your chance to miss. And if the game were truer to 5th edition, there would be less annoyance.

Originally Posted by gmnenad
Originally Posted by Maximuuus
You should try to think about the rules and how it could be possible to improve combats because Larian won't change the basics of D&D.

Yes, that is what I'm doing now. You are practically saying "use current game and adapt around what you do not like", and I'm doing that already. But, as I posted above, that is similar to saying to pro-DnD people who want high ground advantage removed ( like you mentioned ) : do not stand on high ground if you do not like it. It is doable, but not enjoyable option.

Obviously, I DO hope that Larian is open to suggestions, especially if they do NOT change the basics of their game. Since my proposal would not change any basics of current game nor make it any more or less DnD, unlike many "bring teua DnD rules" requests which would require significant changes of current BG3 rules.

We really would like to not rely on higher ground with ranged abilities, but Larian created a status called "threatened" that will give ranged attacks disadvantage if an enemy is within a ~3m radius. So if we don't take our casters to the high ground, we will be punished with disadvantage. (DnD 5e has disadvantage at 5 feet, which is also currently in Baldur's Gate 3).

One quick fix to reduce misses in combat would simply be to remove "threatened" from Baldur's Gate 3 and have the game be more like DnD 5e.