I find frequent misses in combat annoying, and believe many non-DnD people would be alienated from BG3 because of that, as I already explained in my suggestion how to reduce them (
in this post ).
But I just read compilation by Maximuuus, and it have other interesting suggestions regarding misses. Since my main request was "reduce misses", any of those would help - but I still found some issues that made me redefine what my request really is. Issues I found with previous suggestions :
- An option that could add a +”x” bonus to every D20, in every situation whatever the check could be something that keep D&D’s balance safe while at the same time would increase our % to hit.
*** this would outright make combat easier - it would be very hard to keep "DnD balance safe" with that
DnD actually has levers in place where a +x could be added without completely disrupting balance. It also shouldn't be seen as a bad thing if the game ends up being easier. If something truly is frustrating, then all options should be explored.
For example, below is a table of proficiency bonuses.
Proficiency Bonus By Level
1-4 ( +2 )
5-8 ( +3 )
9-12 ( +4 )
13-16 ( +5 )
17-20 ( +6 )
Larian could change this to be...
Proficiency Bonus By Level
1-4
( +3 )5-8 ( +3 )
9-12 ( +4 )
13-16 ( +5 )
17-20 ( +6 )
The player would have less misses for levels 1-4, levels 1-4 would be slightly easier, and most of the game would be completely unchanged.
We all expected some changes would need to be made to adapt a tabletop game to a 3d videogame. Personally, an adjusted proficiency bonus is something I excepted could happen. It's a nice quick adjustment that doesn't drastically change the game.