I have only played the 1st edition AD&D rules on the table, a long time ago. But I think that there were few damage-inflicting spells that could totally miss. Normally the target gets a savethrow that halves the damage. Maybe this is different in 5e. For me a big frustration are the spell misses. Some battles go real fast, and the first rounds are decisive. So, if the first 3 of your powerful damage-inflicting spells all miss and do 0 damage (with 60% hit chance), while the opposition is pummeling you with something like 8 HP of fire and acid damage per attack, the fun quickly goes away.
Can happen of course, but I find it happens way too often.
Last edited by ldo58; 24/01/21 09:46 PM.