Originally Posted by Tuco
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For instance, let the druid in your party be the one to run around harvesting herbs, mushrooms etc.

That doesn't even require " a brain". just the basic UI mechanic already implemented in several games of this type to have the person in the party with the best skill/inclination for the task doing the action.
Pathfinder Kingmaker does it by default.

If you pick an herb/mushroom or loot an animal, the character with higher Nature goes first, if you pick a lock it's the one with the highest lockpicking skill, if you select an athletics check your most athletic character moves forward to do it, etc.

I’m talking about letting them get on with it without needing any user interaction. As I said there are different ways this could be implemented. Maybe there’s a slight delay to let the player investigate containers etc if they want to, before the companion goes and does it. And again, it needs to be something that can be toggled off. DD has a short questionnaire when you create your pawns to establish their propensities – I’m not saying you need to go to those lengths but it does feel more natural than turning on a bunch of toggles.

What you’re describing would also be a welcome addition though!