Fair points
If the AI can't be optimized then I would like to have enemy animations sped up.
For myself I'd like both.
Also in comparison to Fire Emblem, think it would be good to let the play redo movement in combat. Sometimes the character doesn't travel as expected
Yeah I think there's a few times I'd use this. Mostly when I realise my character can't step over a small ledge and instead have to jump it wasting my bonus action.
2) I'm hopeful this is just some of the growing pains with early access. I'm taking the stance that more fights should allow you to have a good start from the beginning.
I get that starting you in a bad position is a way to require you use strategy but starting in a good position is nice too. I think there's only one fight I can think of that does this and it's a well I'd like to see Larian dip into more often.
Heya Rack, thanks for taking the time to write up some feedback ^.^
Much of what you say here has, indeed, been mirrored by many others, but it's still worthwhile doing this as each individual person who comes to the same or similar conclusions on their own is another point of data for Larian, and it's all relevant.
For switching party members, the game expects you to just do it when you camp - and it expects you to camp constantly, at the drop of a hat. Rather than switching by going to camp on your own, you can switch your party at night, in camp, when you choose to take a long rest, and then return to where you left without having to run back next 'morning'.... but it's not a good system and few people seem to really care for it. there are pages and pages about issues with camping, resting and the camp itself...
The short is, yes, the game has a LOT of really bad clunk at the moment, in nearly every aspect of itself... but every bit of feedback helps, or at least we have to hope so.
Glad to do it and it's good to hear a lot of this has been raised before it definitely gives me hope a lot of it can be looked at. One thing though, whenever I camp and then sleep other characters are still appearing where I last left them. It might be a bug or something to do with having previously fast travelled but no matter how I got back to camp my party would always reappear where I last left them.
I usually agree with this feedback even if some points are less important to me (i.e 3).
Just a though about fire emblem, which is another tactical TB game I love...
You can speed up movement so combats are faster that's right, and that's cool.
But something else you have in FE is not more/less ennemies than in BG3... It's an increased party size...
This also contribute to
1) faster combats
2) more playing, less watching. Especially in games in which you only have 1 action/turn.
Is FE (xcom, wasteland,...) easier than BG3 ? Hell no.
I'd assume larger party sizes would only make combats slower. You'd need more enemies to compensate for the larger group so the proportions wouldn't change it's just each individual combat encounter would take longer. Not saying I wouldn't like a larger party size but I think it's something that be more practical if the pace was improved rather than something that would improve the pace.