I'm not convinced by this one, characters are going to miss a lot and I don't see those animations holding up after being seen thousands of times over the course of a game. Does anyone have an example of the kind of thing they mean in a turn based RPG? Crash Bandicoot is difficult but I can't imagine seeing him die as many times that dice rolls forsake me in Baldurs Gate.
The animation would be only for critical misses (that is 1 on 20), something that, unless you really have really bad luck you, would be a rare ocasion.