Originally Posted by TheFoxWhisperer
The main tadpole story implies urgency but there is a LOT of focus on the companions and their story. Which you get to see by resting a lot. It kind of clashes hard.

I hadn't really thought about how much of the focus is on the companions' stories but it's a good point. It might explain why I lost interest in playing because I had no idea what my role is in the story and the companions were very keen to get me interested in theirs, while trying to jump my bones too. It felt very forced.

Makes you think whether the game is really designed around the Origins characters.

Last edited by Etruscan; 26/01/21 10:46 PM.