I grew up with BG I & II, NWN I & II, Diablo, Elder Scrolls, Final Fantasy and all that jazz. I played EQ, WoW, DDO, and a few others. I love the old games, but I also love the new games, like Dragon Age, God of War, Assassins Creed, etc. Needless to say I'm experienced with gaming and know the good and the bad. I'm also astounded that out of the blue I decided to look for BG3, thinking I was crazy for thinking a sequel would pop up (20yrs) later. I'm glad I did, and found out about DoS2 in the process which I'm enjoying thoroughly atm.
What's the point, I hear you asking. Well, its this archaic rest to reset system. It ruins immersion for a cRPG. It makes perfect sense for PnP, when you have many players, and are trying to share the time each person gets to act in battle, and role play, and balance things so you cant just spam power word kill, fireball, summon monster X (If you don't truly know why this one was powerful, you could eventually summon a Devil that could summon another one of itself, just trust me it gets ridiculous), etc. I understand wanting to be true to the original games, and I get that the game is based off of 5E. However, it needs to be adapted for cRPG. Please change the spell rest to reset system to a Cooldown system, for Baldur's Gate 3. Combine DoS Mechanics with 5E. This is why DDO failed, it was a great game, but it failed to adapt to the times. I'd like to see WotC get a successful rebirth in the cRPG industry, and I believe holding onto exact rulesets for PnP to cRPG is a huge mistake. Having to deal with your character being nerfed after 1 battle unless you rest, and/or having to go to bed every 30 mins is just bad. Lets be honest, end game im just going to spam craft scrolls of all the abilities I want to spam, just so I don't have to rest all the time. Then I'm still losing immersion, because at the begining of the game im grinding in a slog that is just archaic, and at the end, because im sick of it, im just carrying 999 fireball scrolls made at 9th level spellcasting, and not enjoying any combat strategy of the game, because its too much to deal with rest resets, after every combat, and the constant reloads, because oops i entered another battle and forgot to rest so I have the equivalent fighting capability of a lvl 1 barwench with Falselife lvl 12 cast on them.
I hope there's no contract with WotC that says you have to "stay true to the 5E game mechanics" to promote the PnP 5E D&D. If there is, please renegotiate this, and make them realize that sticking to this will hurt that side of the business not help it.
Thanks. #endrant
Last edited by Seiryu Suta; 27/01/21 05:41 AM.