In regards to the custom character - I'm okay with Larian keeping our custom characters backstories as mostly a blank slate. My hope is that we'd see effort put into giving the custom PC unique opportunities to express their identities (e.g. scenes/content not available to the origin characters).
Agreed. The drow backstory is a step in the right direction, although they need to implement more negative reactions (like at Waukeen's Rest, for example). Hopefully they continue to expand on tags, and give the other races unique interactions.
I Loved Dragon Age, If I remember correctly the camping system in that game was pretty good. The problem with this game, is the D&D system itself for cRPGs. They take the direct rules of the PnP game and write it into this version of it. The camping feature of this game was meant to give you something to do during the many times you have to camp, just to reset spells. There is a reason for this in PnP, because you dont want 1 party member to be able to outclass the rest of the party, or spam fireball constantly. Larian did a pretty good job with how they implemented cooldowns and an AP Turn system in DOS2.(Which thanks to this game I learned about, and am currently playing, since I burned thru EA so quickly here.)
I really like the system in DOS2, but I think BGIII loses a lot of its charm if they stray from the DnD ruleset. Solasta proves you can translate the gameplay to a computer game, and I have no reason to believe the same can't apply to BGIII given Larian's AAA budget for the project. Of course, I'm also a filthy comp pokemon player, so my opinion on gameplay probably shouldn't be trusted lol.
Everyone in forums are welcome does not matter when you might have started playing BG1 or BG2 long time ago or now recently or even if not played BG1 and BG2.
Thank you! I've been lurking for a while now, got the game for Christmas and have been obsessed ever since. And yes, you're correct, I'm in my mid-twenties, haha.