I'm always supportive of having more options. But there is one problem with large number of options - it is VERY hard to balance game around all combinations of those options. Usual way to overcome that is to define few "predefined groups" of options, like "Easy","Normal","Hard" etc ... and balance those by tuning all options accordingly for that group. And when player decide to change some predefined option, they accept risk of slight disbalance.
I see that Solasta is doing similar thing, with 5 "Story modes" predefining large number of options, and possibility for player to customize them further - which looks good.