Ok let me put it this way: As of right now Larian publicly want bg3 to be a mix of divinty and 5e. The translation from pnp to video game format is never 1 to 1. Realism systems also don't translate well to video games. Some are asking for bg3 to be the following: 5e pnp, realistic resting, day and night cycle, etc. Increase system complexity essentially.
Stay with me. Larian added 1 short rest and it destroyed the flow of cutscenes quite substantially. The contradiction is what you are asking for vs what is already in the game as a system. My point was becareful what you ask for. Systems are more complex than they seem.
Almost nothing is impossible, but I have my doubts about the flexibility of the systems reconfiguration.
Hope that was more clear.
It seems I didn't read enough interviews before EA release, because all I ever read was that Sven talked about how much they want to make a DnD game, and that the whole company loves and plays DnD 5e.
I didn't catch the gist that they want to develop a game that is a chimera between DOS and BG.
It sounds like it would be a bad thing, if we get complex systems or if the game has very complex systems running in the background. Mind you, you can get very complex patterns and connections even between fairly simple core systems. But that being a problem? Sorry, I don't know what you mean here.
And I am not asking for a realistic rest mechanic. I don't want to watch the game characters brushing their teeth or how they doff armor for 36 minutes.
I want the sun to rise and set, and the light change accordingly. Graphically demanding? Yes. Expensive to code the graphics engine? Yes. A lot of work to make NPC go to a different place at evening and return to e.g. their shop in the morning? Yes. But realistic? No, just something to make the world feel more alive and not so static.
That additional short rest was only able to destroy the flow of cutscenes because they were managed very badly to begin with.
Just go from the beach, after picking up shadowheart, Astarion and Gale, to the grove without a short or long rest.
After being there the next couple long rests will play out differently than if you had three long rests before you go to the grove.
It is extremely easy to mess with the dialogues in a way that they don't make sense anymore, e.g. Astarion talking about Cazador and how he hates him, before you even know that he is a vampire. Simply by not examining the dead boar.
And if you never do a short rest or if I always take two short rests before long resting does not make a difference.
The flow of cutscenes is bad because they tied it to an arbitrary resting system that doesn't make much sense.
A real time system would possibly make such things even easier to handle from a programming standpoint, as in after 24 in-game hours the dialogues you would usually have on first rest ( before going to the grove) then take place.
And yes, you are also right, the system bg3 is built upon is not very flexible.
I am aware that we will not get a day/night cycle, it was stated in at least 2 interviews before EA release.
I am not asking for it, but I would like to have it, yes.
And I am also not asking for a RAW translation of 5e, but please don't overthrow mechanics that can work perfectly well in a video game.