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Originally Posted by daMichi
That additional short rest was only able to destroy the flow of cutscenes because they were managed very badly to begin with.
Just go from the beach, after picking up shadowheart, Astarion and Gale, to the grove without a short or long rest.
After being there the next couple long rests will play out differently than if you had three long rests before you go to the grove.
It is extremely easy to mess with the dialogues in a way that they don't make sense anymore, e.g. Astarion talking about Cazador and how he hates him, before you even know that he is a vampire. Simply by not examining the dead boar.
And if you never do a short rest or if I always take two short rests before long resting does not make a difference.

The flow of cutscenes is bad because they tied it to an arbitrary resting system that doesn't make much sense.

And I am also not asking for a RAW translation of 5e, but please don't overthrow mechanics that can work perfectly well in a video game.
This is why they should just scrap the camp story gating and just stick to normal world camps. Gate story at specific world locations an d yes those can be camps. i mean if people don't rest in EA they can miss on shit loads of stuff... It's just weird how they picked this system...