Originally Posted by Ayvah
Originally Posted by Seiryu Suta
Sorry but I cant agree its based on taste. Cooldowns are just the superior mechanic to use.
This is objectively not true. You are making a subjective statement.

Cooldowns would completely destroy D&D. You would literally need to completely overhaul every single class in the game. The reason why you don't start every battle by spamming your most powerful spells is because you have to decide whether it's worth it or not. A cooldown would completely change the strategy because there woud be no downside to using your most powerful spell any time it's ready. You can't just change spell slots to cooldowns and leave the rest of the design as-is.

I don't have a problem with cooldowns when designed properly, but Baldur's Gate is explicitly branded as a 5E D&D game and cooldowns are not compatible with that brand.

If you like cooldowns, then I have some good news. Larian already made the game you want. It's called Divinity: Original Sin.

"Stay true to the brand" Lol. Staying true to the brand would be AD&D not 5E. Things evolve, just as D&D has evolved in PnP, it can and should evolve for a different format. PnP and cRPGs are entirely different formats. Just like Books and Movies are entirely different formats.

Just because you change to cooldowns doesn't mean you then start every battle with your most powerful skill/spell. I never did that in any other game that did that. However, my cleric uses spells in almost every battle, my concentration spells gets knocked off constantly with a bad saving throw, then my AC becomes crap. Short rests don't seem to replenish any spell slots for clerics.

A rest reset mechanic again I will say, makes sense when you are playing PnP, or even for very powerful spells, like Source points in DOS2, but it does not for cRPGs except make it a chore. In PnP you have 1 or 2 fights and have to rest, JUST LIKE YOU DO IN THIS GAME, the difference being that PnP is a much slower pace than cRPGs. That's what ya'll are forgetting. However, the pace of cRPGs are much faster, and so the mechanics have to adapt to that pace.

If cooldowns weren't a superior mechanic for cRPGs then the rest of the industry wouldn't use them.....but wait they do....

Literally translating 5e, without taking into the consideration of the change in format, is just a backwards way of thinking.

Just because games have been done that way, also doesn't mean you should keep doing it. I mean I can go hunt a lion with a spear, but I'd rather do it with a gun if I was gonna do it, cuz its 2021....