As if the fact that even the most minor conversation in this mess of a game cuts away to an unnecessary cinematic wasn't enough to kill the general pacing [...]
Oi! The cinematic camera during dialogue scenes is awesome. If you disagree with that then you're wrong. :P
The cinematics are for the most part terrible; a mute expressionless doll for the main protagonist who perpetually has his/her hands on their hips and sometimes raise their eyebrows? Please, the game is littered with badly directed and totally unnecessary cutscenes. It's a budget sinkhole.
Originally Posted by Ayvah
Originally Posted by IrenicusBG3
And a CRPG like this NEEDS d/n cycle. It is the standard of the genre.
It'd be nice to have, but I disagree that it's vital.
The little "II" icon next to my name is there because I backed the Kickstarter for DOS2, when Larian promised a day/night cycle for DOS2. They later broke this promise because they hadn't realised how difficult it is to implement a day/night cycle that isn't merely cosmetic.
A day/night cycle, to Larian, would mean having to give characters routines where they'd move around throughout the day, and you need to be able to find important characters at different times of the day. And then you need to account for this in the story. For example, if the story includes meeting a character while he's in the middle of a bar fight, then you need to meet him while he's at the bar, not while he's asleep after you break into his home.
There are sacrifices/complications you need to make to have a day/night cycle, and it's debatable whether it's worth the cost.
I don't really get this logic since pretty much every other decent CRPG I have played has been able to implement a day/night cycle and NPCs had routines? Even BG1 had it and you could simply rest until it was daytime again if you needed to enter a certain shop or speak to a certain NPC. Some may find that a pain in the arse but I would rather that than walking around BG3 in permanent sunshine. I simply cannot imagine walking around the city of Baldurs Gate but only during the daytime. What is the point of a rogue if they can't sneak around at night?
I swear, this game feels like DnD: Warriors of the Eternal Sun (for those that played it on Sega Megadrive/Genesis)...the story took place in a world where the sun never set.