It is 1000% better than DOS2. Words can't express how happy I am with having actual visual storytelling in BG3.
There's really no comparison. BG3 isn't perfect, but it does a decent job. Check out the DOS2 scene on the beach starting at 1:30. Compare that with the Astarion scene.
Not everything needs to be a cutscene. A few sprinkled in for effect as a treat in order to flesh out salient story points would have been great, but I don't need a dramatic cutaway every time I'm curious what a throwaway NPC with one line has to say, where a simple text box would have surely sufficed. It's seeing me completely avoid people who are unnecessary to furthering the plot, and it's an absolute waste of resources and time to try to turn this into a JRPG/handholdy passenger's seat cinematic experience that kills the pacing of the game and makes it feel like a chore.
I get the feeling that at least 50% of the overall playtime in this game is going to be spent watching cutscenes that could have been text boxes. I signed up for Baldur's Gate 3, not Persona 6.
Yeah, I agree with this too. Cutscenes can help in some cases but right now (which might be due to it being EA) most cutscenes feel wooden or janky. The one posted somewhere above here with Astarion's meeting kind of falls in that category imo. No matter what you do or what actions you take, it feels forced with not -really- showing what is done. And it ending up with just rolling away from each other and standing up, it does not really feel dynamic. It could be a "yet", because as said it is EA but... Ultimately I would rather have dialogue be dialogue, no need for everything to be a cutscene moment. Save those for situations that matter and make them work in a dynamic way and look good/believable opposed to everything being a cutscene that looks basic or wooden/janky.
I suppose it is a case of waiting to see what will change after EA with this and if this is a thing improved on.