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I get the feeling that at least 50% of the overall playtime in this game is going to be spent watching cutscenes that could have been text boxes. I signed up for Baldur's Gate 3, not Persona 6.

I... strongly disagree with this comparison. BGIII utilizes a dynamic camera that cuts and changes angles to emphasize interactions with npcs. Not only that but dialogue is structured to be call and response. Which is to say, the npcs have a line, the MC has a line, the npcs respond, etc., etc. The player is an active participant in the conversation. Persona 5 uses a fixed camera (with beautiful panels/animated segments occasionally being interspersed to highlight emotional moments). Plus, entire scenes in Persona 5 can pass without any sort of input from the player character. The player character is a passive participant in the conversation. And I say this as someone who quite enjoys Persona 5.

The cutscenes (although I hesitate to call them that given most of them are still interactive) in BGIII make the npcs far more endearing as they have little nonverbal cues and verbal tics further distinguishing them as characters. I find many of tiefling children particularly memorable because of this, as well as the goblins at the goblin camp. Now if an npc only has one line and no response from the player then, yes, Larian shouldn't have a close up on their face as it doesn't add anything. But for the most part I've quite enjoyed the cinematics despite my complaints. That said, an ability to turn them off would likely be a best of both worlds scenario, although it's my personal opinion you're missing out on one of the best parts of the game if you do this.

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Cutscenes can help in some cases but right now (which might be due to it being EA) most cutscenes feel wooden or janky. The one posted somewhere above here with Astarion's meeting kind of falls in that category imo.

Yeah, that's fair, but they've already improved the jankiness of the model animations in recent patches, so I have no reason to believe it won't continue to improve. I just hope we see more interesting camera angles, as a well shot scene can compensate for a lot even if model animations aren't necessarily of the highest quality.

Last edited by MyriadHappenings; 28/01/21 04:06 PM.

“But his mind saw nothing of all this. His mind was engaged in a warfare of the gods. His mind paced outwards over no-man's-land, over the fields of the slain, paced to the rhythm of the blood's red bugles. To be alone and evil! To be a god at bay. What was more absolute?”