I certainly would like to see more realistic combat moves, but there are more pressing animation fixes, IMO. Especially in a combat with many opponents, like in the goblin camp/
The flow is hard to follow because the camera swings around in an erratic way. So you see the back of a wall that stands behind your party, and some airspace above it and then an attack happens and you can see a red 5 floating up above the wall. Ok someone in your party was hit. But who and with what ?
Let's first get that in order and then see what more can be prettified.
I agree. The most basic version of what I’m proposing could be coded in next to no time. I don’t think it would impact progress on what you’re mentioning but I think getting it in sooner for real feedback would be advantageous because I’ve seen so many complaints about the number of misses (here, on streams and talking amongst friends). Of course, we can only play up to level 4 for now so perceptions are a bit skewed. Missing a lot at lower levels is pretty normal for D&D.