I certainly would like to see more realistic combat moves, but there are more pressing animation fixes, IMO. Especially in a combat with many opponents, like in the goblin camp/
The flow is hard to follow because the camera swings around in an erratic way. So you see the back of a wall that stands behind your party, and some airspace above it and then an attack happens and you can see a red 5 floating up above the wall. Ok someone in your party was hit. But who and with what ?
Let's first get that in order and then see what more can be prettified.