Originally Posted by Ayvah
Originally Posted by IrenicusBG3
And a CRPG like this NEEDS d/n cycle. It is the standard of the genre.
It'd be nice to have, but I disagree that it's vital.

The little "II" icon next to my name is there because I backed the Kickstarter for DOS2, when Larian promised a day/night cycle for DOS2. They later broke this promise because they hadn't realised how difficult it is to implement a day/night cycle that isn't merely cosmetic.

A day/night cycle, to Larian, would mean having to give characters routines where they'd move around throughout the day, and you need to be able to find important characters at different times of the day. And then you need to account for this in the story. For example, if the story includes meeting a character while he's in the middle of a bar fight, then you need to meet him while he's at the bar, not while he's asleep after you break into his home.

There are sacrifices/complications you need to make to have a day/night cycle, and it's debatable whether it's worth the cost.

Honestly, it is just Larian laziness. There are multiple solutions and every great cRPG has a D/N cycle.

If the originals did not have D/N, I would be more forgiving. But that is not the case.