Pathfinder is not popular at all, and while maybe you can argue it doesn't matter, it actually does. Sorry mate but this is a capitalist society, you wont see games you like develop more content and new games if they don't make popular and therefore successful money making games.
Yes it was. It was quite successful. They are currently making another one.
I'd wait to see how much the sequel actually sells, it probably will sell well but more than the first, questionable. They released the game far to early cause they ran out of money and had a never ending road of bugs (some pretty game breaking).
Originally Posted by Seiryu Suta
PnP is primarily(Ive heard of a few 1 on 1s, but they are not the norm) a mulitplayer, social setting. cRPGs are primarily single player.
PnP is a slow paced roleplay intensive game. cRPG is more action and puzzle based, and far more fast paced. Resting after each encounter in PnP makes sense. Usually, you've gotten in a bunch of roleplay and storyline in by the time that happens. It makes zero sense in a cRPG.
crpgs are pretty slow paced imo compared to action rpgs or generally any other game. there are several that actually are multi btw, for example (this shouldn't be a shocker) baldurs gate 1 maybe 2 haven't played that one.
Resting after each encounter in pnp would be a bad dm, that would mean the dm is taxing your group after one fight, instead of spreading out the encounter levels between multi fights.
Originally Posted by Seiryu Suta
Removing the rest mechanic doesn't ruin immersion
It does cause your characters are not never ending bots, they have limits on how many times they can use a ability as explained in my previous post.