Yes there are more action based tabletops. The discussion that has been made this far has been around keeping the RP value of rest mechanic, so how is this valid to the discussion. I started off the examples stating "primarily" and that I know there are exceptions to what I was saying. Should have clearly set the tone of the rest of the post.
I'm not talking about minor scrapes, y'all really need to stop taking things in literal context. When I say resting after every encounter, I mean meaningful ones, and I meant more in-between those encounters and not so much right after. I could've worded it better, but again you took it literally, or pointed at it literally to try and make your point.
Resting for spell/skill availability is Lore now? So you know what lore is? Explaining why something is done in a way, so that there's not a plothole or mcguffin reason, is not lore.
Sorry but (37k) players is not really all that successful. That's about 10% of any normal cRPGs total lifetime player count. It also peaked out at (22k) players. DoS2 the game everyone here wants to crap on peaked at 4x that.
Also the bottom part of my post being flamebaity and insulting? Lol.