Pathfinder is not popular at all, and while maybe you can argue it doesn't matter, it actually does. Sorry mate but this is a capitalist society, you wont see games you like develop more content and new games if they don't make popular and therefore successful money making games.
Yes it was. It was quite successful. They are currently making another one.
I'd wait to see how much the sequel actually sells, it probably will sell well but more than the first, questionable. They released the game far to early cause they ran out of money and had a never ending road of bugs (some pretty game breaking).
Originally Posted by Seiryu Suta
PnP is primarily(Ive heard of a few 1 on 1s, but they are not the norm) a mulitplayer, social setting. cRPGs are primarily single player.
PnP is a slow paced roleplay intensive game. cRPG is more action and puzzle based, and far more fast paced. Resting after each encounter in PnP makes sense. Usually, you've gotten in a bunch of roleplay and storyline in by the time that happens. It makes zero sense in a cRPG.
crpgs are pretty slow paced imo compared to action rpgs or generally any other game. there are several that actually are multi btw, for example (this shouldn't be a shocker) baldurs gate 1 maybe 2 haven't played that one.
Resting after each encounter in pnp would be a bad dm, that would mean the dm is taxing your group after one fight, instead of spreading out the encounter levels between multi fights.
Originally Posted by Seiryu Suta
Removing the rest mechanic doesn't ruin immersion
It does cause your characters are not never ending bots, they have limits on how many times they can use a ability as explained in my previous post.
Uhm I said primarily....smh.
There can still be a rest mechanic, I literally outlined in the post that it just shouldn’t be tied to spell/skill availability. I said in a previous post I would also not be against more powerful spells needing rest too, like source points from DoS2 for some. Also, just because I mention a mechanic from another game that I think is good, doesn’t mean I’m asking for it to be that game.
And you can argue all you want about not having to rest ruining your immersion when you could just do it to keep immersion. Me having to rest constantly ruins my immersion, and I can’t get around it. There is literally no choice to it, I am forced to do it. No-one would be forcing you to not do it.
I don’t use food in battle in the game, because that’s my own rule. You can’t just eat an apple and heal for 8 hp in battle, that’s nonsense. That’s my choice tho, for my own immersion.
Also I’ll say it again, I’m for a rest mechanic, just not one tied to an inferior (for the format) balance mechanic, that is just tiresome.