While I suppose BGIII is open word in the strict definition of the term, the design philosophy feels very different from Assassin’s Creed or Skyrim or Breath of the Wild.
I disagree. I am not trying to say that BG3 is open world. I just think it's embracing open world game design to a limited extent.
An open world means you'd be able to explore the entire world from end to end without transitioning between levels.
BG3 basically seems to be using similar level design philiosophy to DOS2 -- where you have expansive open "levels". You transition from one open level to the next depending of the stage of the story but there's no world map and little-to-no backtracking to old levels.
There's nothing wrong with this design. These are all just different ways to design the game with different philosophies. However, for Baldur's Gate, I'd prefer the more traditional style of level design as represented in games like Expeditions: Viking and to a lesser extent Pathfinder: Kingmaker.
Anyway, I didn't want to derail the topic. I was just using this as a useful example that just because technology makes something possible that doesn't mean it's always better.
I think the way time is handled in BGIII is a huge problem, although a day/night cycle isn’t the only way to solve it
I think that time in video games is a dangerous thing. Having a quest that changes after a certain amount of time passes is generally not a good idea, in my eyes. I think it's best to represent the passage of time in other ways. Like, if there's a quest where the story involves some kind of "time limit", then this should be represented with branching paths, where you are given the choice to get distracted.
I generally don't think it's a good idea to have "open world" style time limits where the distraction is
playing the rest of the game.
Otherwise I agree with a lot of what you said.
Eh, I resisted replying to this thread because the first post seemed baity but, since the patch isn't here yet . . .
You know why old companies go out of business all the time, when they had the market cornered? They fail to adapt to changes, and/or by the time they do it’s too late. D&D was the original, and yet it’s never been able get beyond a certain threshold.
That's just a weird point to be making now that DnD is more popular than ever, is growing in popularity and the alternative rulesets have largely been abandoned.
https://www.washingtonpost.com/ente...6-5f8f-11e9-9412-daf3d2e67c6d_story.htmlIt always gets surges of popularity, but it always falls back down. It has gotten a recent surge in PnP because some “non-nerd” celebrities have talked about it the last couple of years.
Again, it's just really weird to be appealing to popularity.
Do you know what's popular? If we all decide we want something, then that's the thing that's popular. The thing that's financially successful? It's the thing we're all willing to pay for.
Just talk about what
you want and why you want it and do your best to convince the rest of us.
That's when you win the popularity contest.
If Larian wants to know what's popular, then they can pay for some market research. These forums are here just for our steaming hot takes.