Originally Posted by Seiryu Suta
Uhm I said primarily....smh.

There can still be a rest mechanic, I literally outlined in the post that it just shouldn’t be tied to spell/skill availability. I said in a previous post I would also not be against more powerful spells needing rest too, like source points from DoS2 for some. Also, just because I mention a mechanic from another game that I think is good, doesn’t mean I’m asking for it to be that game.

And you can argue all you want about not having to rest ruining your immersion when you could just do it to keep immersion. Me having to rest constantly ruins my immersion, and I can’t get around it. There is literally no choice to it, I am forced to do it. No-one would be forcing you to not do it.

I don’t use food in battle in the game, because that’s my own rule. You can’t just eat an apple and heal for 8 hp in battle, that’s nonsense. That’s my choice tho, for my own immersion.

Also I’ll say it again, I’m for a rest mechanic, just not one tied to an inferior (for the format) balance mechanic, that is just tiresome.

Fair enough.

I have no clue what your talking about when you mention mechanic from another game. Maybe you miss read my reply.

That's how d&d works along with any other d&d video game I can remember, even pathfinder went this route. It's not a stone age mechanic its just a mechanic some games use. Your abilities are tied to rest, you character gets fatigued and runs out of spells / abilities he can do with-in the day. I already mentioned this in my previous post. Here ill copy / paste it so you can read it again.

Originally Posted by fallenj
Here's a previous thread about Cinematics:
This Thread

Getting back on topic, removal of day/night cycle or resting to reset abilities would be immersion breaking. Every edition of d&d that I know of used this system. In baldurs gate 3 you play the role of a adventurer in forgotten realms setting. With-in this setting people can only do so much in one day, your spells and abilities will tax / fatigue you. The more of a ability score you have invested the more you can achieve in that day (how much you can carry around, spells known, etc).

I don't recall a d&d game that used cooldowns instead of a rest system (besides mmos).