As someone who launched the game for the first time yesterday, I definitely agree that the jumping feels like it takes away all sense of tactical positioning. Attacks of opportunity are basically irrelevant because you can always avoid them by jumping, and enemies who are smart enough to do the same make it pointless to try and focus on AoOs or constricting enemy movement with area effects.

On top of that it feels thematically very strange. Why is my 1st-level fighter able to leap around the battlefield like a minor superhero, when everything else they do is in the scope of a 1st-level character?

It would be better to just remove it entirely and have characters automatically use the climb mechanic from the tabletop (slower movement, Athletics checks to proceed on difficult surfaces) when navigating up/down surfaces in combat, using premade climbing spots (similar to the existing ladders) if necessary.

Last edited by Rooadie; 29/01/21 06:31 PM.