It's not even just D&D you will have misses in Fire Emblem and the player base doesn't have an issue with it. I don't see misses as a combat issue, more of a UI/Presentation/Animation issue.

[EDIT] I'm always surprised we see complaints about misses but not rolling for 1 damage. [/EDIT]

I can understand seeing the word miss be a little mundane, on tabletop the players describe the combat in varying ways.

I've started a new playthrough to collect data on dice rolls to see if anything is out of the ordinary and so far I'm not. (so far mostly d20, d10, and d6). I just got through 100 rolls in combat and had around 12 misses (the AC on some of these enemies are so low). I'm going to do a more thorough review after 500 combat rolls. (hopefully before patch 4 comes out).

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I popped in here to add some Youtube videos I found as reference for issues in combat. I debated if I should make videos myself, but I'm grateful most of the issues in combat are shown in these "guides".

High Ground, Jump, Backstab
Dip > Spells

For me the main issue with combat is these general mechanics all characters can use outshine anything a single class can do (Higher Ground, Backstab, Jump, and Dip).
Reactions don't work like we would expect in DnD 5e and saving throw spells are underwhelming after lowering AC and buffing HP for enemies.

Last edited by DragonSnooz; 29/01/21 06:45 PM.