Originally Posted by Dexai
Originally Posted by clavis
Point 1 = The arguement that it's Early Access is a valid arguement. Since the game itself isn't complete then many aspects of the game are incomplete. Including anything they have planned for Gale, and the other Origin Characters, the plot, the story etc is incomplete. By the fact that it's incomplete means the part of nukeGale 3.0 hasn't been implemented, or is yet to be implemented.

The reason it's not a valid argument is because it's because the game is in EA and not yet complete that we should bring things up now before it is finished, during development. This is what EA is for. This is the point of feedback.

If Galenuke has been planned and just not yet implemented then there's no issue. If Galenuke hasn't been planned to ever be implemented then now is the time we're supposed to give feedback and say "Not having Galenuke is unfun, be consistent with your own narrative" so that we do what we can to make them add Galenuke before the game goes gold.
"A man after my own heart".
not sure how did I lost track of this thread and of this perfectly reasonable last post.

Still, this is not why I'm here now.
Two months later I crossed a guy on the Steam forums that implied that this has been fixed and that now letting Gale die and resting for few days without saving him leads to a game over.
I'm not sure if he put the theory to the test or if he just took the game's narration for granted.

I'm here to ask confirmation, since I haven't completed a new playthrough since Patch 3 released: did anyone test if they actually fix this?


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN