Originally Posted by Seiryu Suta
the market research is already there imho. There is obviously something holding it back from being more popular.
Originally Posted by Seiryu Suta
The only other thing I've heard is, "a game can be made true to the 5e rules" yep, they have been, and yet other titles with inferior writing get better recognition, awards, acclaim, popularity, [...]
You really struggle with resisting the whole appeal to popularity thing.

You're not going to change anyone's opinion about a game just by pointing out how unpopular it was. I really don't understand why you think anyone should be convinced by this argument.

Originally Posted by Seiryu Suta
[...] and are more enjoyable to play.
Enjoyable to whom?

I want games that are enjoyable for me to play. Is that such a strange thing to want?

Originally Posted by Seiryu Suta
Just because I want the cooldown feature, that is in another game, doesn't mean I want that games sequel.
But why though? What elements about Baldur's Gate do you prefer? Given your regular appeals to popularity -- why do you want other people to like Baldur's Gate? What do you hope to achieve by making BG3 popular?

Originally Posted by Seiryu Suta
Originally Posted by Ayvah
Anyway, I could address these points, but I think they already have been. D&D is fun. Given that the Baldur's Gate brand is tied to D&D (which is currently interpreted as 5E), the burden is on you to justify why deviations from the D&D 5E model would be for the best.
Actually they really haven't been addressed or at least not in a conductive manner.
Let me make this clearer. They have been addressed because D&D is fun. We like Baldur's Gate because we like D&D. That should be an uncontroversial statement in this forum.

Therefore, these elements have demonstrably worked in the tabletop game. These elements also been demonstrated in other video games that we enjoy (including earlier Baldur's Gate games).

That doesn't mean that the elements were good in those video games, but if we like a video game, then the onus is on you. If you want to persuade us, you need to convince us that we would have liked that video game even more if the element were removed, or that the element that worked in the other game cannot work when translated to BG3.