@Ayvah, Circular logic, 0 value.

@marajango, Ah but again no points were made. I actually do listen, but when nothing has been offered on merit?

@DragonSnooz,

Masochism can also be enjoyment of something tedious. words are more flexible. Also they aren't always literal.

We can compare games, we can also look at how many times and how long D&D has been around and yet doesn't compete on the same level.

Why make me click the mouse a few times at all, other than to just do it? The length of the cooldowns would depend on the spell level and the spell itself. Cantrips would be 1 per turn, level 1s prolly anywhere between 1-2 turns, and so on.

Ah but if you go to a monastery to reset your skills/spells, that's not making your character sleep for 8 hrs every 0.5-2 hrs. It may seem like semantics to you, but it pulls me out of character, it breaks immersion.

Add a church to go pray at to regain your spells, that would actually be better, and less immersion breaking. However, that being said, cooldowns still have better balancing capability than rest resetting does.

I will try to make a point of reading back thru, but I don't remember any points made as to why the 'spellslot rest reset mechanic' is actually a good mechanic, or as to why the 'cooldown mechanic' is bad. I put that in quotes, because I mean that exact mechanic. Not resting itself.

Last edited by Seiryu Suta; 30/01/21 01:35 AM.