Masochism can also be enjoyment of something tedious. words are more flexible. Also they aren't always literal.
We're talking about mouse clicks.
We can compare games, we can also look at how many times and how long D&D has been around and yet doesn't compete on the same level.
I'd like data for that.
5e sales, Roll20 usageWhy make me click the mouse a few times at all, other than to just do it? The length of the cooldowns would depend on the spell level and the spell itself. Cantrips would be 1 per turn, level 1s prolly anywhere between 1-2 turns, and so on.
You'd make someone wait 2 turns to re-use a level 1 spell? The current game meta is spending the slot. That's a distortion in the whole game balance.
Ah but if you go to a monastery to reset your skills/spells, that's not making your character sleep for 8 hrs every 0.5-2 hrs. It may seem like semantics to you, but it pulls me out of character, it breaks immersion.
Video game immersion is how frequently the player will be engaged with the game. You aren't bothered by talking goblins, which we also don't have in real life? If you can be immersed with talking goblins, characters carrying 15 bows, a whole digital world showing on your computer monitor, etc. then I don't know why you can't be immersed with long resting in a few seconds.
Add a church to go pray at to regain your spells, that would actually be better, and less immersion breaking. However, that being said, cooldowns still have better balancing capability than rest resetting does.
How would this be better than prior proposals that long rest should only be usable at safe zones?
I will try to make a point of reading back thru, but I don't remember any points made as to why the 'spellslot rest reset mechanic' is actually a good mechanic, or as to why the 'cooldown mechanic' is bad. I put that in quotes, because I mean that exact mechanic. Not resting itself.
There were, mouse clicks are maybe 5 seconds, a cooldown post battle is about the same. Unless you're going to represent multiple turns. Once we get to two turns (12 seconds) the game would be wasting the player's time. It's even more tedious than clicking a mouse twice. Cooldowns would change very little. But if you want to implement long cooldowns, that's a massive rebalance of the game. The point is, cooldowns wouldn't improve anything.