Originally Posted by DiDiDi
laugh What is it with all those "I wish X was romanceable" posts (I don't mean just this specific post - this attitude is quite prevalent here)? Is it the pandemic? smile

Larian, please don't make this a dating sim...

Usually I agree and allign with your kind of position but mostly because it would be difficult to implement a more realistic system that is one in a character can hit on (or not) whoever they want and be hit on (or not) from anyone (just like in real life we have the chance to hit on, for one night stands or stable relationships, with anyone and we can be approached by anyone), but some npc are so outstandig and unique that a relationship option that, if managed well from the narrative point of view, can bring to very interesting outcomes.

Abdirak is a faithful of a deity whose domanin is pain inflicted upon others and self imposed, he also is charismatic and charming (kudos to the voice actor), a relationship option could show how does he react when a sadistic character don't cares about senseless slaughter and leaves a trail of corpses behind them? What would be his reaction to be courted by a character that choose peaceful solutions? Would he try to convert a romanced character or will he accept the different approachs to pain? Does the pain infliction play a role in the intimate too or is it something that concern other aspects like being a tool for meditation and prayers? And so on. Obviously this could functional only if there's a solid and skilled to support all the narrative.

[Indeed my struggle with romance in video games is that they often have weak narratives, there's no a proccess, a lot is based on approval systems, the climax of the relationship is the engagement or the sex scene, there're no nunaces between proper romance and physical relationship, there's no description of what happen after the engagement, the couple is established and that's all, no fights, no discussions, no repercussions, the actions that happen after the establishment of the relationship doesn't influence it, and so on.. ...

In BG3 my issues are with the fact that high approval get to automatically being hit on by the companions even when the main character has followed a just friendly or neutral dialogue path with them].