Firstly, yes the one mechanic Seirryu is asking to change would very dramatically alter how the game would work, such that it would cause ripple-effects that would require changes throughout the game-I made a post earlier that went into how extensive the ripples could be.

Secondly I'm here as a mix of both Larian and the Baldurs Gate title. I liked Divinity: Original Sin and while I liked a lot about the sequel, for some reason I kept bouncing off it hard and never being able to really enjoy it-I've never managed to get past Fort Joy before losing interest despite the game having a whole lot of stuff I like on paper. I love turn-based combat in cRPGs, I like D&D okay, and I don't want to deal with the more archaic aspects of Baldurs Gate 1&2 to experience them, so I came here hoping that the combination of 5E rules, turn based combat, and Larian already proving they can make good games would lead to something I would enjoy playing. And for the most part that's been true, although I definitely have my issues with it, that I've outlined various times within the forum.