Per-Rest abilities add a strategy to the game, that removal would reduce the game. It's fun having to think about when to use what abilities, that's why it's been a core mechanic of pretty much all RPGs to have items or abilities you can run out of.
Games that have, use ability when it's recharged so you just span them are fun sure, but because of being different games with different reasons.
It's not old or new either, both systems have always been around but with different purposes and for different experiences and a BG-RPG style game without per-rest wouldn't be as fun. You'd need a completely new system to add the strategy and risk to make up for it or else it'd just be a game built on a per rest model that doesn't have one.

Last edited by Starshine; 31/01/21 08:14 AM.

Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak